
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"Time to Crate" is an incremental platformer/survivors-like/arcade/dating sim/jrpg love story. You're a circular saw. There are crates. Destroy them. Jump. Bump. Ground pound. Get the money. Buy upgrades. Become stronger. Ridiculously stronger. Do it again. And again. And again. Time. To. Crate.
The press kit for Time to Crate is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.