
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
(本作根据真实事件改编)你是一名刚毕业的程序员阿宅,入职第一天就被二次元女同事七海强势搭讪,这位爱捉弄你的可爱坏女人,用各种甜蜜伎俩猛攻你的心房!游戏拥有29个HappyEnd,从嘴硬到心动,你能扛过几轮攻势?宅男与同事的恋爱日常,就这样开始啦!
The press kit for 阿宅的我被二次元女同事搭讪了! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.