
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Run a factory in Hell. Automate production lines, hit monthly revenue targets, bribe the board of Seven Deadly Sins, and skim slush funds to seize control — before they terminate you. A roguelike fusion of factory automation and boardroom politics.
The press kit for HellFactory Inc. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.