
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A third-person stealth immersive sim. One night inside the Church of Lost Consolation, before its dead saints are carried through the streets at dawn. Read the patrols, stay out of the light, and find out what the Maestro is doing. Two hits kill you. What you know keeps you alive.
The press kit for Dead Saints Parade is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.