
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person horror game set in the early 2000s. Searching for answers about his unexplained condition, a man enters a remote American town where abandoned streets, hostile creatures, and limited resources turn his journey into a fight to survive.
The press kit for Project Night is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.