
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Don’t Touch The Rocks (DTTR) is a fast and punishing, incremental bullet hell. In DTTR, no ship flies alone. When one ship goes down, the next one tags in. Shoot, dodge, accidentally touch rock and break ship, repeat.
The press kit for Don't Touch The Rocks is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.