
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
AIM × PANIC Shop Management! Gather materials, process them, craft items, and serve customers―― A hyper-fast shop management game where everything is controlled with your aim. Three difficulty levels, from mouse beginners to aiming experts. Online multiplayer supported.
The press kit for AMPANIC is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.