
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Pull the lever to start the trolley. Keep pulling to go faster. Throw people onto the rails to earn coins. Spend coins to expand your upgrade tree. Face absurd trolley dilemmas in this absurd-comedy incremental game.
The press kit for Not a Trolley Problem! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.