
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Chuansha County of a parallel world, 2004. Everything was so old-fashioned. The story begins on the last day of the summer holiday. Perhaps even earlier...
The press kit for C.R.F.T. // Chuansha Is Not in Shanghai and We Are Lost is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.