
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person horror game set in the Stone Age, where the story explores fear through situations completely different from the conventional. Gather fruits, craft recipes, and venture into unknown places.
The press kit for Stone Age Assassin is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.