
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A fast, hand-drawn roguelite space shooter for 1–4 players. Rebuild your ship in the between-wave workshop, survive a living cosmos of dying stars, black holes and gravity, and break the three-phase REVENANT. Play solo, local versus, or online co-op.
The press kit for SPACEL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.