
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Survival horror as a '90s CD-ROM point & click. Explore a mansion overrun by the dead, room by room. Shoot if you have ammo, run when you don't. Solve the puzzles its owner built, unlock shortcuts, and descend.
The press kit for Dead Agent is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.