
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Crew a ridiculously massive cannon in co-op. The crew selects the shell, loads it, and aims the cannon by interacting with numerous levers, buttons, and wheels while the spotter identifies ennemies, calculates angles, shares information, and gives orders to the other crewmates.
The press kit for B.F.G:Crew is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.