
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Tenebris is a first-person sci-fi horror game where sound replaces sight and reveals your presence to enemies. Explore a research facility in an alternate 1990s Russia, uncover the traces of its experiments, and choose between seeing the way forward and hiding in darkness.
The press kit for In Tenebris is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.