
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A psychological horror detective simulation set in Rainier Falls in 2005. Uncover the truth behind Adele's death by finding contradictions in the case files. Are you brilliant enough to expose the suspects' lies in a single attempt? Because you only get one chance to make an arrest.
The press kit for It Was Not a Suicide is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.