
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fly a broom through a voxel sky, race your coven, and master momentum: dive for speed, hold it through the turns, and throw barrel rolls and loops. Up to 20 witches, rival riders, fire duels, and one very hungry shark.
The press kit for Whisperthorn is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.