
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Real-world horse racing, swapped for monster battles in a fantasy world. Raise them, fight them, reach the top of 2,000 rivals. Calendar, classes and five-generation pedigrees stay as in racing, so little to learn. 576 battles a year, up to eight at once, all automatic. Upload one to the Workshop.
The press kit for PRIDEBLOOD -Born of Claws- is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.