
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Rent an apartment to finish your work and survive a night that grows increasingly strange. A first-person psychological horror game where routine, silence, and paranoia turn an ordinary place into somewhere impossible to leave.
The press kit for INTUS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.