
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A third-person roguelike with soulslike combat, in an ever-shifting maze, pick your weapon and grow stronger as you fight your way out. Set in a dark yet colorful world. Die, and lose everything but knowledge.
The press kit for Mataha is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.