
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A survival horror game set in a liminal world of post-Soviet interiors, soaked in bleak nostalgia from floor to ceiling. Explore empty corridors, listen for sounds behind you, and try to find a way out of the nightmare.
The press kit for Soviet Backrooms is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.