
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A father. A condemned theatre. A son’s voice echoing from the beyond. Step into a narrative horror game about grief, obsession, and the act of holding on as a force older than grief pushes back.
The press kit for Impermanence is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.