
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A thief's on the loose! In this point-and-click investigation game, look through people's things to uncover who stole your lunch and confront them. Be careful to not get caught, or you might get fired before you can exact your revenge!
The press kit for Lunchroom Lies is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.