
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
ESCAPE THIS JOB INTERVIEW FROM HELL! Explore a deserted office building, solve puzzles, uncover its secrets, and hide from a killer who knows this place better than you do. A short 90s-style survival horror game with fixed cameras, tank controls, and no combat.
The press kit for SHOCKFACE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.