
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A minimalist black-and-white rhythm game made for modding. Play songs from the Steam Workshop, chart your own, write Lua mods in the game's own editor, and play together in Steam lobbies of up to 16 players.
The press kit for Outralism is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.