
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Clam is an odd pet rat; googly-eyed, unpredictable and hyper-vigilant. One night she gets curious with the front door of the rat mansion and escapes with no way back in. Now she’s a tenant. Is the sharehouse as hospitable as home? Is the bond refundable? Find your way, tell your friends - it’s CLAM!
The press kit for CLAM is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.