
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Clam is an odd pet rat; googly eyed, unpredictable and hyper-vigilant. One night Clam gets curious with the front door of the rat mansion and accidentally escapes with no way back in. Will this Melbourne sharehouse be as hospitable as home? Is rent really due on the 1st? Find your way, it's CLAM!
The press kit for CLAM is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.