
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person psychological puzzle game set in Eastern Europe, 1999. Explore a surreal black-and-white world, decipher an invented alphabet using a reality-altering mask, and unlock the story letter by letter.
The press kit for Read of Mask is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.