
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Up to 12 players, one pond. A top-down bullet-heaven roguelite where you merge your guns into increasingly stupid firepower, then find out how much of it one duck can hold. Survive the waves, outlive the swarm, quack responsibly.
The press kit for Plucked is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.