
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
KRENDEL is a hand-drawn 2.5D point-and-click adventure without words. Play as a tiny knitted wanderer, solve mechanical and environmental puzzles, and explore a surreal world inspired by Samorost. Created by a solo developer. Time to unfold the mystery.
The press kit for KRENDEL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.