
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 1-4 player co-op prison escape. The walls, the schedule, the guards — every one of them is a problem you have to solve yourself. Work it out together, keep it buried, and pick your moment carefully. You won't get a second one.
The press kit for Inside Job is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.