
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
No more job in the city. Managed to find one in the middle of nowhere. Stevedore. Crane worker. It feels off, but you need money. Stevedore is a short industrial horror game where you take a role of a crane worker. Lift containers, load ships and complete your contract. What could go wrong?
The press kit for Stevedore is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.