
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A sandbox simulation where you manage oxygen, pressure, heat but also the mental and physical wellbeing of your crew. Take command of ships, scavenge, build, craft, survive the harshness of space in an emergent story where the world does not care about you.
The press kit for HullRats is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.