
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
BUNSIK is a first-person psychological horror game about working the night shift at a Korean snack bar. Take orders, cook food, clean the shop, and make your way through an old neighborhood to your rooftop home. With each passing day, the familiar routine becomes increasingly unsettling.
The press kit for BUNSIK is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.