
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Flightline is an airline management sim about building an airline that has to make sense. Set routes, choose aircraft, price seats, and shape a network where passengers route themselves through real markets. Growth is not just drawing lines on a map. It is whether the whole system holds together.
The press kit for Flightline is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.