
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person claw machine shop simulator. Operate the cranes yourself, recruit passersby off the street, and chase out troublemakers with your own two hands. Then a rival shop opens right across the alley — and the competition begins. Complete the full doll catalog.
The press kit for Claw Machine Shop Simulator is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.