
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An atmospheric first-person horror game. You wake up after a road accident. Before you stands a house where you thought you could find help. But this house is a trap for those who dare enter...
The press kit for The Wickers House is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.