
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 2.5D metroidvania where death isn’t the end. Slay enemies, collect the Dust of Ages and spend it to rewind time and undo a fatal mistake. Carve through the eras with the Scythe of Kronos and take revenge on the gods who betrayed you. Free demo out now!
The press kit for KUTO: The Lock of Time is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.