
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A cooperative psychological horror experience up to four players where you and your friends must survive the deepest, most distorted liminal spaces of the Inrooms, the deepest levels of the Backrooms.
The press kit for INROOMS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.