
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fight as the CEO, hire employees, and build offices to survive waves of disgruntled enemies in a top-down action tower defense about corporate "leadership" at its most predatory — and least competent. Maximize shareholder value, then fend off the hostile takeover before the board forces you out.
The press kit for Hostile Takeover, Inc. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.