
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Pinly is a Plinko roguelike where your gear is the board. Weapons fire when the ball strikes them; armor triggers when it lands. Buy, upgrade, and sell between waves to assemble builds that have no business working. Then drop the ball and watch the horde disappear.
The press kit for Pinly: A Plinko Roguelike is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.