
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Pinly is a castle-defense Plinko roguelike where your loadout IS the board. Weapons fire as the ball bounces through them, armor forms the zones below. Every piece of gear shapes the board. Upgrade between waves to build synergies that snowball, then drop the ball and watch the horde disappear.
The press kit for Pinly: A Plinko Roguelike is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.