
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Four WARDEN contractors against an alien incursion. A 2D roguelite run-and-gun: procedurally assembled zones, stacking gear that gets out of hand, and five bosses that fill the screen. Solo or 2-4 player co-op.
The press kit for TROUBLE SHOOTERS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.