
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Clock-out Denied is an asymmetric multiplayer stealth game where Employees build shadowy office hideouts, complete tasks, and sprint for the clock-out machine while one Boss hunts them with light. Hide in the darkness you created, whisper with coworkers, and escape overtime before the final second.
The press kit for Clock-out Denied is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.