
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
November 1989, Czechoslovakia. As a secret-police officer you descend into the hidden facility Š-7, ordered to burn the archives and silence the witnesses. But no one down there is still alive — only corpses, tapes, and things that used to be people. A retro survival horror about guilt and memory.
The press kit for CLEARANCE: S-7 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.