
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An ancient vampire hired you to destroy every tree on an island. Chop, burn, automate the logging and turn it into cash. Along the way, uncover the island's secrets, meet its eccentric residents and try not to anger your employer.
The press kit for 100,000 Trees to Go is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.