
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person anomaly-spotting horror game set inside a single elevator. Spot the differences between two contrasting corridors and choose: up or down? A tall figure is hunting you. Every stop could be your last correct call.
The press kit for Between Floors is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.