
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A top-down grid puzzle game where you play as Mr. Nothing. To reach the exit, you must transform into objects, combine items to craft tools, and interact with the environment. Think step-by-step, plan your routing, and see how your choices shape the grid.
The press kit for Nothing Can Go? Wrong! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.