
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In a postwar world where even memories can be used as collateral, you become the owner of a small pawnshop. Speak with customers, judge the value of their memories and belongings, and over 30 days of running the shop, uncover forgotten truths and the story of the protagonist.
The press kit for Re:collect is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.