
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A single-player trading simulator set during the 2000 dot-com crash. Trade 63 fictionalized instruments across 818 historical market days, manage $50,000 in starting capital, pay living expenses, and try to survive the collapse.
The press kit for Trade the Crash is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.