
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Smash your stress away in a fast-paced cartoon VR experience where you compete in a chaotic reality show. Break, dismantle and unleash exaggerated physics-driven destruction in short, intense levels. Easy to jump into, hard to stop, perfect for quick sessions and surprisingly energizing fun.
The press kit for I'm Having A Bad Day is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.