
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
CATCH THE CLOWN is a surrealist "action real-time-strategy" adventure set within a hostile piece of 90s art software. Follow your heart.
The press kit for CATCH THE CLOWN is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.