
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelike card dungeon distilled to its sharpest edge. Flip cards to reveal monsters, weapons, and rare healing, then decide what to fight, what to carry, and what to run from. One wrong choice ends the run. Every descent is different.
The press kit for Scoundrel: The Descent is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.